One Shared World Goes Live
Arvyn was always meant to be multiplayer. As of today it is. There is now one shared, persistent world on the server — and every player sees the same homes, the same auctions, and the same finite supply. No AI bidders, no private markets. When you and another player want the same house, one of you wins it and the other doesn’t.
Supply comes from a daily Property Drop at 7 PM Central. New, real-parcel homes hit the shared market — some as live auctions, some as first-come buy-now listings — and a banner drops for everyone online the moment they land. Because the world is finite, the drop is the event: it’s the moment the day’s best homes are up for grabs and everyone is racing for them at once.
Auctions are real price discovery. Bids are proxy (max) bids settled at second-price with anti-snipe extension, so the winner pays just enough to beat the runner-up and last-second sniping doesn’t work. The bid screen shows the live leader, the full bid history, how many people are bidding, and — in real time over a WebSocket — how many are watching the same home right now. When you bid, everyone watching sees it instantly.
Win a home and it’s yours to operate — or to flip. The resale market lets you list any home you own back to the world as a buy-now or an auction; another player buys it, the home changes hands, and you get paid. Owned homes recycle through the economy player-to-player, which is the deepest part of the design: the world isn’t just fed by drops, it’s traded.
And the market now learns from itself. Every auction result is a real signal of what people will pay, so each city’s valuations drift toward what homes actually clear for — bidding hot markets up and cooling soft ones down, confidence-weighted and bounded so nothing runs away. The bid screen tells you when a market is running hot.
It’s a different game than it was a week ago: a public market you fight over, live, against real people. This is the foundation. Cross-player leaderboards, player-to-player lending, and alliances build on top of it next.
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